Video games in education

Since their arrival to platforms in the 1970s, video games have risen to be one of the biggest consumer markets on the globe. Today it is very rare to enter someone’s home without finding at least a computer with some version of a game installed onto it.┬áThe greatest games are the ones that are bought and learned. Gamers will take the time to develop knowledge about all aspects of the game, and thus the game will be played for a long time with great attention to it…. Video games can also be used as an alternative to a classroom setting, while still maintaining levels of difficulty that foster learning in a gamer.

It is important to emphasize how video games interact with the learning process of adolescents and children. As early as 1978 research was started relating video games to the motivational effects involved in learning as well as their cognitive potential. In the 1980s, with spread of video games, research grew and became more diversified. Most finding were consistent with their claims, stating that the visual and motor coordination of game players was better than that of non-players. Initial research also indicated the importance of electronic games for children who proved to have difficulty learning basic subjects and skills. Authors have proved that video games helped students to identify their deficiencies and attempt to correct them. The adaptability of video games and the control that players have over them, motivate and stimulate learning, and in cases where students have difficulty concentrating can be highly useful. The instant feedback given by video games help arouse curiosity and in turn allow for greater chances of learning.

Games of all types have been shown to increase a different array of skills for players. Attempts have been made to show that arcade style action and platforming games can be used to develop motor co-ordination, manual skills, and reflexes.

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